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๐Ÿ’ Hockey ยท Article I

League Structure

Club Hockey League ยท Elite, Pro & Amateur

Section One: Commissioner's Office

1.1: Commissioner's Role

The Commissioner holds final executive authority over the league's operation, rule enforcement, and long-term direction. All staff, owners, management, and players operate under the Commissioner's oversight.

1.1.1: Hearing of Constitutional Amendment

The Commissioner presides over any proposed amendment to this Constitution. Amendments may be proposed by the Board of Governors, League Directors, or Owners, but require the Commissioner's review and a Board of Governors vote (see 2.3) before taking effect.

1.1.2: Letter of Understanding

Any new rule, policy change, or precedent-setting ruling not yet formalized in this Constitution must be issued as a Letter of Understanding, distributed to all Owners and Staff, until it is formally incorporated at the next Constitutional review.

1.1.3: Official Announcements

All league-wide announcements (schedule changes, rule clarifications, disciplinary actions of league-wide relevance) are issued through the Commissioner's Office or the Media/Communications Officer on the Commissioner's authority.

1.1.4: Executive Orders

The Commissioner may issue Executive Orders to address urgent situations not explicitly covered by this Constitution. Executive Orders remain in effect until reviewed by the Board of Governors, at which point they are ratified, amended, or repealed.

1.1.5: Staff Training

The Commissioner is responsible for ensuring all league staff are onboarded and trained on their role's responsibilities, this Constitution, and league systems (transactions, discipline, stats).

1.2: Deputy Commissioners โ€” League Directors

1.2.1: Management Assistance

Deputy Commissioners assist Owners and Management with day-to-day operational questions, rule clarifications, and transaction guidance.

1.2.2: Procedural Enforcement

Deputy Commissioners enforce league procedure (scheduling deadlines, transaction windows, lineup locks) on behalf of the Commissioner's Office.

1.2.3: Management Training

Deputy Commissioners onboard new Owners/Management into league systems and expectations.

1.2.4: Role of the Deputy Commissioner

Deputy Commissioners act with the Commissioner's authority in daily operations but defer to the Commissioner on any ruling involving suspension, franchise status, or Constitutional interpretation.

1.3: League Directors

1.3.1: League Management

League Directors oversee the operation of a division within the CHL (Elite, Pro or Amateur), ensuring divisional rules, promotion/relegation, and scheduling are followed within their division.

1.4: Judicial Appeal Process and Player Representation

Any party subject to a disciplinary ruling has the right to appeal (see Section Six, 6.7 and prior disciplinary procedures). Players may request representation from their Captain, GM, or a Board of Governors member during a formal hearing.

1.5: Conduct

Commissioner's Office staff are held to the highest standard of neutrality. Any staff member found favoring a team or individual for personal reasons is subject to immediate review and possible removal by the Commissioner.


Section Two: Board of Governors

2.1: Role

The Board of Governors is a representative body (drawn from Owners and/or senior staff) that reviews Constitutional amendments, ratifies Executive Orders, and serves as the final appeal body for league-wide disputes.

2.2: Suspensions

The Board of Governors reviews any suspension appeal escalated beyond the Discipline Officer and Commissioner's Office (see Section Six). Board rulings on suspension appeals are final for the season.

2.3: Board of Governors Vote

Constitutional amendments and Executive Order ratifications require a majority vote of the Board of Governors. Ties are broken by the Commissioner.

2.4: Board of Governors Selections

Board members are selected by a combination of Owner vote and Commissioner appointment, serving fixed terms (recommended: one season, renewable).

2.5: Conduct

Board members must recuse themselves from any vote or appeal directly involving their own team or close affiliates.


Section Three: Development Committee

3.1: Committee Leader

The Development Committee is led by a Committee Leader appointed by the Commissioner, responsible for player growth initiatives, onboarding, and league feedback loops.

3.2: Player Education

The Development Committee produces onboarding materials, rule explainers, and gameplay guides to help new and existing players understand league systems (lineups, fatigue, salary cap basics as it applies to them).

3.3: Polling the Players for Their Vote

The Development Committee runs periodic player polls/surveys on league satisfaction, rule proposals, and gameplay balance, reporting results to the Commissioner's Office and Board of Governors.

3.4: Conduct

Development Committee members act as a neutral resource for players and must not use their position to advocate for a specific team's competitive interest.


Section Four: Owners

4.1: Role

Owners hold franchise rights to a team within the CHL and are responsible for that team's overall direction, compliance, and management structure.

4.2: Roster Transactions

Owners (or their designated Management/GM) are responsible for all roster transactions: trades, waivers, and draft activity, in compliance with salary cap and roster limit rules.

4.3: Compliance

Owners must ensure their franchise complies with all league rules, deadlines, and Constitutional requirements, including those delegated to their Management staff.

4.4: Accountability

Owners are accountable for the conduct of their Management and players. Repeated violations by a franchise's staff or roster may result in Owner-level review.

4.5: Management

Owners may appoint Management (GM, Assistant GM, Coaching staff) to handle day-to-day team operations, as defined in Section Five.

4.6: Management Office

Each franchise must maintain an active Management Office (at minimum, one designated point of contact) reachable by league staff within the standard SLA.

4.7: Filing Management Appeals

Owners may file an appeal on behalf of their franchise regarding any ruling affecting their team, following the same escalation process outlined in Section One (1.4).

4.8: Owner's Vote

Owners hold voting rights on league-wide matters brought to a franchise vote (e.g., rule proposals, Board of Governors selection), one vote per franchise.

4.9: Owner Selections

New Owners are selected/approved by the Commissioner's Office, with consideration of league fit, commitment level, and community standing.

4.10: Owner Commitment

Owners are expected to remain active in league operations for the duration of their tenure. Extended inactivity without notice may result in franchise reassignment.

4.11: Conduct

Owners are held to the league's general conduct standards and are expected to model professionalism for their franchise's staff and players.


Section Five: Management

5.1: Management Role

Management (GMs, Assistant GMs, Coaching staff) handle the daily operational responsibilities of a franchise on behalf of the Owner: scheduling, lineups, roster management, and team leadership (captaincy appointments).

5.2: Management Contracts

5.2.1 Elite and Pro Management

Management in the Elite and Pro divisions is held to the highest activity and performance standards, given the divisions' weight in the standings and in promotion/relegation.

5.2.2 Amateur Management

Management in the Amateur division is expected to build a stable, active team and to help new players learn the league.

5.3: League Promotion

Franchises may be promoted between divisions (CHL Amateur โ†’ CHL Pro โ†’ CHL Elite) based on season standings, as set out in Article I, Section Seven.

5.4: League Intervention

The league may intervene in a franchise's management (temporary league-appointed oversight) in cases of extended Owner/Management inactivity, repeated non-compliance, or franchise instability threatening league operations.

5.5: Management Removal

Management may be removed by the Owner at their discretion, or by the Commissioner's Office in cases of serious misconduct or repeated non-compliance, following the standard review process.

5.6: Management Criteria

Management appointees should demonstrate reliability, communication skills, and familiarity with league systems. Owners are encouraged to document their Management structure with the Commissioner's Office.

5.7: Conduct

Management is held to the same conduct standards as Owners and league staff, including neutrality in disputes and professionalism toward players and opposing franchises.


Section Six: Players

6.1: Role

Players are rostered members of a franchise expected to participate in scheduled games, follow league and game rules, and represent their team professionally.

6.2: Availability

Players must submit weekly availability by the league deadline. Inaccurate availability (marking available and no-showing) is treated as an unexcused absence, not a scheduling issue.

6.3: In-Game Requirements

Players must be present and ready at scheduled game times, follow assigned lineups/lines, and adhere to in-game conduct rules (no exploiting bugs, no targeting, no chat abuse).

6.4: Disconnection Process

In the event of a mid-game disconnection, players must attempt immediate reconnection and notify their Captain/GM and the opposing team. Repeated or unresolved disconnection issues should be reported to Technical Admin for review; games affected by verified connection issues may be subject to replay or stat adjustment at Commissioner discretion.

Updated: what happens to the game after a disconnection, and who gets stats, is set out in Article IV, Section Eight.

6.5: Participation and Quitting Policy

Players who intend to leave the league mid-season must notify their GM as early as possible. Unannounced departures leaving a roster short-handed may affect the player's standing for future league participation.

6.6: Ban Buy-outs

A player serving a suspension or ban may petition for a buy-out (reduced suspension length in exchange for a defined penalty, e.g., forfeited roster spot priority or a probationary period) at the Discipline Officer's discretion, subject to Commissioner approval for season-length or permanent bans.

6.7: General Conduct

Players are expected to follow all league and game rules, respect Captains/GMs/staff rulings, and pursue disputes through the proper escalation channel (Captain โ†’ GM โ†’ Discipline Officer โ†’ Commissioner โ†’ Board of Governors) rather than public conflict.


Section Seven: Promotion & Relegation

7.1: League Tier Structure

The CHL is a three-tier competitive ladder: Elite, Pro and Amateur. Franchises themselves move up and down between tiers based on season performance, per 7.2โ€“7.3 below.

7.2: CHL Franchise Promotion Criteria

At the end of each CHL season:

  • The top 4 franchises in the CHL Amateur standings are promoted to CHL Pro
  • The top 4 franchises in the CHL Pro standings are promoted to CHL Elite

Promotion is based on final standings position only; no additional compliance criteria apply beyond a franchise remaining in good standing (no active league intervention per Article I, 5.4, and no unresolved Article IV Section Five violations at the time standings lock).

7.3: CHL Franchise Relegation Criteria

At the end of each CHL season:

  • The bottom 4 franchises in the CHL Elite standings are relegated to CHL Pro
  • The bottom 4 franchises in the CHL Pro standings are relegated to CHL Amateur

CHL Amateur is the entry tier โ€” there is no relegation out of CHL Amateur.

7.4: Promotion/Relegation Process (CHL Only)

  1. End-of-season standings lock โ€” Final CHL standings are confirmed by the Stats Commissioner before promotion/relegation is calculated
  2. League Director review โ€” League Directors for CHL Elite, Pro, and Amateur confirm the top 4/bottom 4 franchises against 7.2/7.3
  3. Commissioner's Office ratification โ€” The Commissioner's Office ratifies the promotion/relegation list before the next CHL season's schedule is built
  4. Announcement โ€” Promotion/relegation results are announced league-wide alongside the new season's schedule release

7.5: Call-Ups

The CHL has no call-up or send-down system. Player movement between tiers follows 7.6.

7.6: CHL Tier Movement for Players

Player movement between CHL Elite/Pro/Amateur follows the franchise's tier (players move with their team on promotion/relegation). Individual player movement between CHL tiers outside of a franchise's promotion/relegation requires League Director approval and is limited to cases of roster necessity or player request with GM consent.

7.7: Mid-Season Restrictions

No CHL promotion or relegation takes effect mid-season. All CHL tier movement is calculated and applied at season's end, ensuring competitive stability and a consistent schedule for all franchises within a season.

7.8: Expansion & Contraction

New CHL franchises enter at the CHL Amateur tier unless the Commissioner's Office grants an exception based on demonstrated competitive readiness. Franchise contraction (removal from the league) follows the process outlined in Article I, 5.4โ€“5.5 and requires Board of Governors ratification.

7.9: Appeals

A CHL franchise may appeal a relegation decision to the Board of Governors within 7 days of the announcement (7.4), limited to disputes over standings accuracy or misapplication of the top-4/bottom-4 criteria โ€” not competitive outcome itself.


Section Eight: New CHL Franchises and GM/Owner Status

This section describes how a new CHL team is founded.

8.1: Founding a Franchise

A new team is founded through the GM application. The applicant is the team's GM and brings five players from the GM's EASHL club, so a new team starts with six players: the GM plus five. New CHL franchises enter at the CHL Amateur tier (7.8).

8.2: The Application

The application gives the EASHL club name, the team city, the team name and abbreviation, and the five club players. Each of the five players is given a proposed salary and contract length.

8.3: Review and Approval

Staff review every application and may adjust the salaries and contract lengths. An application cannot be approved unless every salary and contract is within the league minimum and maximum, every contract length is within the league limit, and the payroll of the five players fits under the salary cap, and every contract is between 1 and 7 years. On approval the team is created, linked to its EASHL club, and the five players are signed to their contracts.

8.4: GM/Owner Has No Salary or Contract

The GM/owner of a team has no salary and no contract and does not count against the salary cap. Every other player has a salary and a contract, including the Captain and Assistant Captains. Assistant GMs and coaches do not get this exemption. Contract offers cannot be made to a GM/owner, and staff cannot override a GM/owner's salary.


Section Nine: Staff Roles and Team Leadership

9.1: Staff Roles

League staff share the Commissioner's workload. Each role has its own job and reports up the chain:

  • Assistant Commissioner: runs daily operations when the Commissioner is away, approves routine transactions within set limits, and escalates anything involving a conflict of interest or an unclear rule.
  • Discipline Officer: reviews incident reports, issues rulings under the suspension tiers, and keeps the public disciplinary log. Recuses from any case involving their own team.
  • Stats Commissioner: checks submitted stats against the EA data and screenshots before they are final and corrects problems before standings update.
  • Scheduling Coordinator: publishes the weekly slate, handles reschedule requests and tracks makeup games.
  • Trade/Waiver Analyst: checks salary cap compliance on every trade, clears waivers on schedule and flags roster limit problems.
  • Media/Communications Officer: posts recaps and announcements and keeps the public roster record, including captains.
  • Moderator: enforces conduct in Discord and the forum and passes serious cases to the Discipline Officer.
  • Technical Admin: keeps the site, bot and stat systems running and triages bug reports.

9.2: Staff Conduct and Appointment

Staff must step aside from any ruling that involves their own team or close affiliates. Official actions are logged. Staff may not use their position for a competitive advantage, such as inside information on trades or waivers. Staff are appointed by the Commissioner, serve at will, and can be removed by the Commissioner.

9.3: Response Times

Staff aim to meet these turnaround times:

  • GM messages and disputes: 24 hours
  • Trade approval or denial: 24 hours
  • Waivers: processed daily at a fixed time
  • Incident report review: 48 hours
  • Technical bug triage: 48 hours

9.4: Captain and Assistant Captain

Every team has one Captain and at least one Assistant Captain. The Captain relays lineup and strategy from the GM to the roster, is the first stop for in-game disputes before they reach staff, and helps new players settle in. The Assistant Captain steps in when the Captain is away. The GM may change the Captain at any time but must tell the league, because captains appear on the public roster. A team with no Captain or Assistant Captain on file gets a warning, then a league-appointed interim captain.

9.5: Playing Time and Rotation

GMs are expected to rotate the full active roster over the season. A healthy, available player who goes several games in a row without a lineup spot may file a playing-time grievance with the Discipline Officer. A grievance that is upheld gets a warning and review first, then a required rotation plan, then a review of the GM's standing. GMs should also manage two-line rotations with the fatigue system in mind rather than overplaying the top lines.

9.6: GM Scheduling and Lineup Duties

GMs confirm game times with the opposing GM at least 48 hours ahead, submit reschedule requests with 24 hours notice, and make sure enough players are confirmed for each game. Lines must be in before the weekly lock and must reflect players who can actually play. A missed scheduling deadline is a warning, then loss of reschedule privileges for one cycle, then a Board of Governors review. A late lineup is a warning, then an automatic lineup applied by staff, then a review of the GM's standing.