EA SPORTS FC · League Constitution & League Structure

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Article III · Rosters & Transactions

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Section 1: ๐Ÿงญ Positions and Formations

4.1The positions

Every player has one primary position and up to three secondary positions. The positions are:

  • Goalkeeper: GK
  • Defenders: CB (centre back), LB (left back), RB (right back), LWB (left wing back), RWB (right wing back)
  • Midfielders: CDM (defensive midfielder), CM (central midfielder), CAM (attacking midfielder), LM (left midfielder), RM (right midfielder)
  • Forwards: LW (left winger), RW (right winger), CF (centre forward), ST (striker)

4.2Who can fill which slot

The goalkeeper slot can only be filled by a player who lists GK as his primary or secondary position. A goalkeeper cannot be picked for an outfield slot unless he also lists an outfield position.

For outfield slots the league uses one of three position modes, set by staff for each league:

  • Strict: a player can fill a slot that matches one of his listed positions, or its natural neighbour (for example a CM can be used as a CDM or CAM, an LB can be used as an LWB).
  • Group: a player can fill any slot in the same line as one of his positions (defence, midfield or attack).
  • Open: a player can fill any outfield slot.

The line-up page shows only the players who are allowed in each slot under the league's current mode.

4.3Formations

A line-up must use one of the formations listed in the line-up page: 4-4-2, 4-4-2 (defensive midfielder), 4-3-3, 4-2-3-1, 4-1-4-1, 4-5-1, 3-5-2, 3-4-3, 5-3-2 and 5-4-1. Every formation has exactly 11 starting places including the goalkeeper.

The formation shown in the league is the formation the club must use in the match. See Section 5 for how a line-up is submitted.

4.4Changing your position

A player may change his primary or secondary positions by asking staff. Staff may refuse changes that look like they are made to get around the line-up rules, for example swapping positions after the deadline to be eligible for a slot.

4.5Playing the position you were picked for

In the match, the player picked for a position must play that position. Swapping positions with a team-mate during a match is allowed only if the in-game shape and the line-up are otherwise unchanged and it is done for tactical reasons rather than to exploit a rule. Staff decide if a swap was abuse.

4.6Defensive and attacking roles

Players are expected to play their positions as in real football: defenders defend, midfielders link, forwards attack. Deliberately standing in the wrong area for the whole match to exploit the game is covered by Section 13.

Section 2: ๐Ÿ“‹ Edit Lines (Line-ups)

5.1What a line-up is

A line-up (the edit line) is the club's team sheet for one matchday: a formation, 11 starters and the substitutes. The GM or AGM builds it on the Edit line-up page.

Starters are chosen slot by slot on a pitch. Every slot of the formation must be filled with a player who is allowed to play there. A player can fill only one place.

5.2Full 11 and the bench

A complete line-up has 11 starters. With goalies ON that includes a goalkeeper. With goalies OFF the goalkeeper slot is greyed out and left empty (the game's AI plays in goal), so 10 outfield starters are enough.

Each league has a bench size (shown in the live league settings). Substitutes are named in order SUB1, SUB2 and so on. A bench player is a back-up in case a starter does not show up or disconnects (see Section 14).

5.3Draft and submitted

A line-up can be saved as a draft while it is incomplete, but a draft is not final. Only a submitted line-up counts. To submit, all required starting places must be filled and every pick must be legal.

A club with only a draft when the deadline passes is treated as having no valid line-up for that matchday under 5.8.

5.4The line-up deadline

Staff set a line-up deadline for each matchday. After the deadline the line-up is locked: GMs can no longer change it. Staff can unlock a line-up for a good reason (for example a player emergency). Late changes are never automatic.

5.5Who can be picked

Only active players signed to the club can be picked. Suspended, injured and leave-of-absence players, free agents and players of other clubs cannot. A player who is released or leaves is removed from every line-up that is not yet locked.

5.6Copying the previous matchday

The Copy button copies last matchday's line-up forward as a draft, leaving out anyone who is no longer eligible. The GM must check it and submit it. Copying never submits by itself.

5.7Matching the line-up in the game

The club must play the match with the line-up that was submitted: the same players in the same positions and the same formation. If a listed starter cannot play, a bench player takes his place (Section 14). Fielding a player who is not in the line-up and is not a signed member of the club is a breach under Section 22.

5.8No valid line-up

If a club has not submitted a valid line-up by the deadline, staff will take the last submitted line-up for that club, if there is one, and use it. If there is none, the GM must have a legal line-up ready before kick-off, otherwise the club may forfeit under Section 9.7.

5.9Line-up disputes

A club that thinks the other side played an illegal player can report it to staff with evidence within 48 hours of the result being confirmed. Staff will compare the match to the submitted line-up.

Section 3: ๐Ÿงค Goalkeepers (On / Off)

6.1The goalie switch

Each league has a Goalies ON / OFF switch that staff control. It exists in case a league does not have enough human goalkeepers to give every club one. The current state of each league is shown in the live league settings at the top of this page and on each league page.

6.2When goalies are ON

  • Every club must start the match with a human goalkeeper in the GK slot, picked from players who list GK.
  • A club with no goalkeeper available for a match can use an outfield player in goal only if staff approve it before the match. Without approval the club forfeits under Section 9.7.
  • A goalkeeper who leaves the match is replaced under Section 14.

6.3When goalies are OFF

  • The goalkeeper is controlled by the game's AI for both clubs.
  • The GK slot in the line-up is greyed out. Clubs need only 10 outfield starters.
  • Human goalkeepers can still be signed and listed, but they cannot be picked for the GK slot while the switch is off. They may be picked in an outfield slot only if they also list an outfield position.

6.4Switching the switch

Staff can change the switch for one league or for all leagues at once. A change takes effect for matchdays that have not started. Staff will announce a change and, where possible, give clubs at least one full matchday of notice. A switch change never cancels a result that was already played.

6.5Goalkeeper conduct

  • A human goalkeeper must stay in his own goal and play the position in good faith. Leaving the goal to play outfield for the full match, or any other way of using the keeper position as an extra outfield player, is not allowed.
  • A goalkeeper may rush out and play the ball as the game allows. Using bugs in goalkeeper controls to stop shots unfairly is covered by Section 13.

6.6Clubs without a goalkeeper

Under goalies ON, a club that cannot keep a goalkeeper should tell staff early. Staff can help find a free-agent goalkeeper, but are not required to switch goalies off for one club.

Section 4: ๐Ÿ’ฐ Salary Cap, Salaries and Contracts

7.1The cap

Every league has a salary cap. The total of the salaries of all active contracts on a club may not go above the cap when a contract is signed. The cap, minimum salary, maximum salary, longest contract and roster size are shown in the live league settings, and staff can change them.

7.2Salaries

A contract offer must be at least the league minimum and no more than the league maximum. Salaries are in whole dollars of league money. League money has no real-world value.

7.3Contract length

A contract lasts a whole number of seasons from one up to the league maximum. Each season rollover takes one year off every contract. When a contract reaches zero years it ends and the player becomes a free agent.

7.4Making an offer

A GM or AGM makes an offer to a free agent with a salary and a number of seasons. The offer is checked against the cap, the salary limits, the contract-length limit and the roster limit when it is made and again when the player accepts. Only one pending offer from a club to the same player is allowed; to change the terms, withdraw the old offer and make a new one.

7.5Offers expire

An offer is open for the league's offer period (shown in the live league settings, 48 hours by default). After that it expires and the cap space is not held. A player can accept or decline an offer at any time while it is open.

7.6Accepting offers

When a player accepts, he signs and joins the club, his contract starts and other offers made to him are cancelled. If something has changed so the deal is no longer legal (for example the club has used up its cap space), the signing does not happen and the player is told why.

7.7Roster size

A club must have at least the minimum roster and may not go above the maximum roster shown in the league settings. A club that cannot sign a player because the roster is full must release someone first.

7.8Releasing a player

A GM can release a player at any time. The contract ends, the salary is removed from the cap straight away and the player becomes a free agent. A released player is also removed from every line-up that is not locked. Releasing a player does not by itself allow a club to break any other rule.

7.9Over the cap

A club cannot sign anyone that would put it over the cap. If a cap change by staff leaves a club over the cap, the club cannot sign new players until it is back under, but its existing contracts stay in place.

7.10Season rollover

At the end of a season staff run the rollover for the league. Every contract loses a year, contracts that reach zero end, pending offers expire and the league moves to the next season. Players whose contracts end become free agents and can be re-signed through a new offer.

7.11Signings closed

Staff can close contract offers for all leagues, for example at a transfer deadline or during a tournament. While offers are closed, GMs cannot make new offers. Staff can also close player sign-ups.

7.12Staff signings

Staff can sign or place a player directly to fix a mistake or a special case. A staff signing is still recorded in the audit log.

Section 5: ๐Ÿ” Free Agency and Roster Moves

8.1The free-agent pool

Anyone who is not signed to a club is a free agent. Free agents appear on the Free Agents page with their positions and the league they prefer. New members join the pool when they sign up.

8.2Fair offers

GMs must make offers in good faith. Making and withdrawing offers over and over to block another club from a player, or to tie up a player, is not allowed. Staff can restrict a GM who does this.

8.3No secret deals

All signings happen on the site. Side deals, bribes, or promises outside the contract system, such as promising a player a different salary from the one on the offer, are not allowed and are not binding.

8.4Player choice

A player decides which offers to accept. A club cannot force a player to stay or go. A player who does not want to play for a club can ask for a release; the GM should answer within a reasonable time and staff can step in if there is a problem.

8.5Tampering

A GM may not contact players that are under contract with another club to persuade them to leave. Players may contact whomever they like about their own future when their contract is ending.

8.6Roster moves around matches

Roster moves should not be used to avoid a suspension. A player who is suspended stays suspended if he is released and signed by another club.

Section 6: ๐Ÿ•’ Activity, Leave and Retirement

20.1Staying active

Players are expected to play their club's matches and answer contract offers. A player who has not played, set a line-up or logged in for a season may be marked inactive by staff.

20.2Leave of absence

A player who will be away tells his GM and staff. Staff can set a leave of absence. A player on leave cannot be picked in a line-up. A club cannot be punished for a player's leave that staff approved.

20.3Returning from leave

A player on leave tells staff when he is back so his status can be set to active again. His contract continues to count against the cap during leave.

20.4Retirement

A player may retire. He leaves the league, his contract ends and the cap space is freed. A retired player can ask to come back, and staff may place him in the free-agent pool.

20.5Inactive GMs

A GM who has not set line-ups, reported results or answered messages for a full matchday window may be removed under 3.4.